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Part 2 Scenario - Jean-Louis FRECHIN
Contents of Part 2
Objectives / What design are we talking about / The bridge between children and design / De quoi devrons devrons-nous parler ou faire parler / What shall we - or have the children - talk about / How to create situations based on design / Scenario / Session 1 > Session 2 > Session 3 > Session 4 > Session 5 / Form of the final exhibition / Identification of objects and themes / Sources and documents
Objectives
To talk about the things that surround us: the objects, to talk about why and how things are done.
To discover an activity: design.
To discover a method: the project.
To put forward the particularities of a designer's approach:
another look on things (intuition, creation, sensitivity, technical and artistic culture, the shape of the object, the object of the shape).
What design are we talking about
Design is an activity involving differentiated practices which can thus be defined in multiple ways. A priori, it is a profession children would not think of. So, as a reference, we will define design as based on the "desire to create things" and on curiosity about "how to do things".

The bridge between children and design
Beyond drawing and shape, design carries within itself an imagination present in every child, that of an inventor, a do-it-yourselfer, a builder, a dreamer: "building treehouses", imagining, constructing, making, touching, looking, knowing, handling, "playing what if
", the child endeavours to discover the world around him or her.
What shall we - or have the children - talk about
What important content elements will shape our approach
From necessary equipment and response to needs, to status consumption
From possession to use,
Relationship between form and function
Relationship between form and image
Relationship between form and use
Relationship between form and innovation
Notion of form
How to create situations based on design
Start out with a question or a debate.
Develop an explanation based on making.
Invite or ask questions about the applications
Reconstruct.

Scenario
All situations are centred around the house:
Bedroom, bathroom, kitchen, living room.
Each school works on a different room.
The final reconstruction will thus be based on a metaphorical house made of the responses from the different schools.
Session 1
Flea Market The history of things is our history.
What ?
Summary genealogical table of 20th century outstanding objects, showing evolutions in domestic behaviours and uses. Sources: flea market, bathroom, kitchen, bedroom.
Reconstruction
Use of the designer's different modes of expression
Text, drawing, photographs, collage
A card to be completed by the children
What is it ?
Where does it come from ?
What is it used for ?
What changes does it bring about in my everyday life ?
Who is the "creator" ?
Note: The card is prepared beforehand.
Sessions 2 and 3
How things are done
What?
How things are disassembled, how are they re-assembled?
Can everything be disassembled?
Do I understand everything I see, etc
Relationship between the outside and the inside
Understanding how things are done
Reconstruction
Use of the designer's different modes of expression
Text, drawing, photographs, collage
3D Exploded view (Spatial organisation of parts)

Sessions 4 and 5
Imagine things
What will tomorrow be like?
Starting from everyday situations:
I go to bed, I wash myself, I heat my cereals, I dry my hair, I help my father to fix things.
I am in my bedroom, I am in the living room, I am in the kitchen
In the morning, in the evening, during the day, waking up
Identifying, crossing and creating new situations and uses
Do things
Starting from the everyday situations that were identified and invented
Design objects by adding together uses and situations among those identified
Reconstruction
Drawing, photomontage, text, small scale models, Lego
Form of the final exhibition
How to reconstruct a process
How to share the lessons learned with the other European partners ?
Recommendations
Production of a documentary mastered to DVD
Report, commentary, interviews, invented objects and conclusion of situation
Production of a Video Image Sound exhibition based on this documentary
Identification of objects and themes
Toaster >>> from bread shovels to SEB wide-slot toaster
Watches >>> from the fob watch to the Baby Shock watch
Telephone >>> from Bell to Nokia from Nokia to France Telecom
From Monopoly to Sim City
Hand drill >>> electric drill
Cabbage shredder >>> Braun >>> disposable razor
BicFour >>> Microwave
Transistor radio
Television
From Teppaz record player to MP3 player
Sources and documents
Jean Bernard Hebey: household appliances
Bruno Munari
Charles Eames' Film: chaise vitra
Cest quoi le design ? (What is design ?) by Claire Fayolle
Objet den France


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